It is essentially a three or four-aside match with one crucial difference - there are no goalkeepers. 3v3 rush and 4v4 rush aren’t quite so enjoyable. This takes some getting used to, especially if you’re used to the assists the core game gives you, but it’s ultimately rewarding. 4v4 and 5v5 play much like Futsal and are also enjoyable, with the major difference being manual shooting. The lack of walls to bounce the ball off provide an extra challenge and prevent matches descending into something akin to pinball. Futsal is the pick of the bunch and the one most grounded in the traditional 11v11 game. “There are subtle differences between the matches, some more engaging than others. To see all of the different Volta modes, check out the video below: I much preferred the larger pitches like Rio de Janeiro’s favela or the Berlin gymnasium rather than the claustrophobic cages of Tokyo’s sky-high rooftops. Each of these global arenas has been beautifully crafted and has its own unique atmosphere, while also offering a genuinely different gameplay experience - though some with greater success than others. It also allows you to choose which of the 17 worldwide locations and forms of street football you’d like to play. Once you beat a squad you can recruit a player from that team to join yours, similar to Need for Speed’s pink slip system. Tour is where you go to play matches against the CPU, using squads pulled from the server that have been built by other players. There are three ways to play Volta: Tour, League and Story, each of which is appealing in different measure. That alone nullifies the argument that FIFA 20 is just a reskin of the previous year’s version. In many ways it’s a successful combination: there’s a lot of variety and perhaps even enough to do to to warrant a standalone release without provoking too many gripes. The Marred VoltaVolta is the grandstand addition to FIFA 20 and is an amalgamation of FIFA Street and the more recent story-based Journey mode. Sadly, FIFA 20 provides little opportunity to actually achieve this, because the set-up animation feels like it takes an age to complete, and often you’re crowded out by tenacious defenders before getting your effort on goal away. This often creates some blockbuster moments and, when pulled off correctly, feels great. By rolling the ball into space by holding the right bumper and flicking the right stick, you’re then able to hit a vicious shot on goal. Add another new addition, the set-up touch, and a devastating combo is possible. A common FIFA 19 frustration was how easily slow defenders would often be able to catch up with much faster attackers I’m happy to report that’s no longer the case here, and the sight of an aging Mats Hummels quickly closing in on a spritely Raheem Sterling is no longer a regular occurrence. This is thanks to a welcome adjustment of how player speed works in FIFA 20. Get past your man without being chopped down, however, and you’re in luck, as you’ll likely have the pace to ward them off and bear down on goal. For more on specific gameplay changes, check out the video below: It’s initially difficult to get to grips with but I found myself enjoying it greatly, especially in comparison the simplistic ways they’ve worked in previous games. This technique opens up new possibilities and can produce some great-looking finishes. EA has seemingly taken inspiration from the now-dormant PGA Tour golf series when it comes to taking direct free kicks, because now you first place a target where you want to aim, then add spin with the right stick as the taker approaches the ball. If successful, at the very least you’ll get fouled, giving you the chance to try out the new way set-pieces are taken. It’s a useful tool that provides more options when in control of the ball. You can square up to a defender by holding the left bumper and attempt to shimmy past, ultimately creating a yard of space needed for a cross or shot. “This is due in part to a new weapon attackers now have in their arsenal in the form of strafe dribbling.
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